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Soldier of Fortune 2 Downloads > Maps > Multiple Gametypes:
Filename: 7.zip

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3.07 MB
Soldeir of fortune 2 ver 1.00 or above
Maps > Multiple Gametypes

Average User Rating: 8.1
Number of Votes: 16
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7 - File Description  

Tech: 9
FunFactor: 9
Creativity: 9

Overall Rating: 9

This is a interesting map as it is a kind of 2 for 1 map. Certain parts are blocked depending on the gametype which is a great idea. There are also some nice custom textures so give it a go I do not think you will be disappointed.

7 - Screenshots  
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7 - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download 7!

7 - Readme  
Readme File:

Title :Seven
Description :A Dual Level Map, split by game type.
Release Date :September 2007
Version :Final version
Filename :7.bsp
Author :Cuda
Email :barra_cuda77@hotmail.com
website :http://cuda_77.tripod.com


* Construction *

Buildtime :A few months, hour here, hour there :)
Compile Time :10 minutes
Editor :GTK Radiant 1.4.0
Map Known Bugs :none
Gametype Known Bugs :none
Features :Camera portals / Teleporters / Jump pads
Secret :1 secret room + Lower level access
New Textures? :Custome textures for teleporters
New Sounds? :Countdown .wavs + teleporter sound
Custom Soundtrack?:none
Compile Machine :AMD ATHLON XP2400 Quantispeed


* Play Information *

Game :Sof2
Type :Multiplayer
Supported Modes :CTF / DM / TDM / CCTF
Players :2 - 25


* Installation *

(example: C:\Program Files\Soldier of Fortune II - Double Helix\Base\7.pk3)


* Spezial Thanks *

Members of Immortal Empire Clan, thanks for the help with input & testing. http://imempire.com/evo/html/
www.sof2files.com For the great work they do for the community
Same to Mods online, http://www.modsonline.com

Thanks to the SOF2 community, the game is old but still has alot of life in it :)


* Permissions *

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you include all files, including this readme,
intact in the original archive.


* Warning - Must Read and Understand Before Use *

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.


* MAP Information *

This map incorporates two maps into one. I have the upper map set up for CTF, with a peek into the lower level during gameplay. Accesability to the lower level during CTF is possible but hidden.

The lower Level map is a DM based one_on_one map. Both maps are accesable in TDM / DM.

The Spawn point for DM / TDM is a room that presents you with a choice of two maps to play. Take your pick.

7 - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 8 | Last comment: 09-28-2007 at 20:10

 #1 - 09-09-2007 at 16:58
Joined: October 25th, 2004
Posts: 400
looks awesome

 #2 - wow - 09-11-2007 at 15:54
From: (Berlin)
Joined: May 5th, 2006
Posts: 91
very beautiful design!! this is a top of the line! realy good work

 #3 - Yay! - 09-11-2007 at 20:33
Joined: March 25th, 2003
Posts: 12
Yay Cuda! Bout time for a new one eh?


 #4 - 09-14-2007 at 03:07
Joined: March 6th, 2005
Posts: 460
Nice map! 9/10

 #5 - 09-15-2007 at 17:23
From: (Stockport)
Joined: October 6th, 2004
Posts: 49
I put this up on my server tonight and have got to say it's one of the most bizarre maps I've ever played.
That isn't a complaint by the way as most players who visited thoroughly enjoyed it.
However a few players thought it good fun to remain in the respawn area lobbing fire nades about and didn't understand that it's best to run through the portal soon as you respawn which spoilt the game a bit.
Overall though a good fun map and a gj.

 #6 - 09-15-2007 at 17:56
Joined: February 24th, 2003
Posts: 6
Yes the occasional spawnkillers can always ruin a game. For those who will use it as intended, it should be fun. Thanks for the comments smile

 #7 - 09-28-2007 at 02:01
Joined: November 30th, 2003
Posts: 2
Nice Job.
The DM Stage looks better then the one-on-one Part.

But the Portal-Cam(s) doesnt work, you forgott my portal.shader in the pk3 for the a_portal texture !

Some Trees have not textures, change them from misc_model to model_static, then they works too.

Take a bit more time for texturing the brushes, some textures are not fitted, some brushes runs into other brushes...

Ive seen not much of _caulk texture when i run as spectator in your map...

Okay, correct this bugs and release a final....

any questions? feel free to contact me:


 #8 - An Honest Reply - 09-28-2007 at 20:10
Joined: February 24th, 2003
Posts: 6

My portal shader is grouped in the "7.shader file" have a look.
Change your skies setting to normail in your game options to get the portals to work... just like the loading screen says.
All three portals don't work? you see the red sky?
Same with the trees....
Every brush in the map has a "caulk" texture on the non viewable side... smile
As far as texturing techniques............... have a look again.

But thanks for the comments, it is always nice to get them, constructive critisism is welcome smile

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