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Soldier of Fortune 2 Downloads > Maps > Multiple Gametypes:
The Valley (v1.0)
Filename: thevalley1.zip


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4.91 MB
v1.0
UK BUNGEE
http://1066.official.ws/
591
04-02-2007
Maps > Multiple Gametypes


Average User Rating: 5.2
Number of Votes: 12
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The Valley (v1.0) - File Description  


Description:
This map supports tdm, dm & ctf, The map doesn't have much cover just allot of open space. There's a few bugs and fps drop outs in allot of places. Not bad, But it could be better, Download it and leave your feedback.



The Valley (v1.0) - Screenshots  
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The Valley (v1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download The Valley!



The Valley (v1.0) - Readme  
Readme File:
===================================================

Title : thevalley1
Description : Hilly valley with plenty of sniping areas.
Release Date : 01/04/07
Version : 1.0
Filename : thevalley1
Author : {$T}Pirate (AKA {$T}Bullet,<<UK>>BUNGEE)
Email : anz1066@inbox.com
Web site : http://1066.official.ws/

===================================================

* Construction *

Buildtime : 4 months
Compile Time : 2 hours
Base : GTK Radiant 1.4
Editor : GTK Radiant 1.4
Map Known Bugs : none known
Gametype Known Bugs : none known
Secret : Yes
New Textures? : no
New Sounds? : no
Custom Soundtrack? : no
Compile Machine : p3 2.2 / 1g DDR Ram / 256 meg X1300 Pro


===================================================

* Play Information *

Game : Sof2
Type : Multiplayer
Supported Modes : DM / TDM / CTF
Requires : SOF2
Players : 0 TO 20



===================================================
* Installation *

INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)
----------------------------------------------------------------------------------------------------------------------------
*PLAYERS*

Select works from the multiplayer server list.

===================================================
* Credits *

Raven Team for SOF2:Double Helix Game

*Special Thanks*


:: Raven Software
:: www.ravensoft.com
{$T}Sniperteam for being a good bunch.
{$T}Trex for putting up with me.
Muzik S@S For initial help mapping.
MYOB for assistance testing landscape.
Modsonline
www.sof2files.com For the great work they do for the community


===================================================
* Permissions*
UNDER NO CIRCUMSTANCES MUST THIS MAP BE SOLD
All original and composed textures or assets in this level remain property
of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format
(BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including
this readme, intact in
the original archive.

===================================================
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or
physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It
is deemed
that users who run this file, automatically are considered as having read
and understood
this liability clause before using the said file.
===================================================


The Valley (v1.0) - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 6 | Last comment: 04-11-2007 at 15:05

 #1 - 04-02-2007 at 12:04
DarkGstar
From: (Gouda)
Joined: November 23rd, 2006
Posts: 152
Hmm yeah nice try but i dont really like it...
a little 6/10

 #2 - cool - 04-02-2007 at 13:09
thegoat
From: (Gast. North Carolina)
Joined: August 15th, 2004
Posts: 99
Nice terrain, Not bad at all

 #3 - 04-02-2007 at 14:19
anz1066
From:
Joined: April 1st, 2007
Posts: 2
any suggestions and/or tips to improve it or prevent FPS dropouts would be cool, and point out the bugs please
cheers

{$T}PIRATE aka UK bungee

 #4 - 04-11-2007 at 08:31
ChrisZ
From:
Joined: March 6th, 2005
Posts: 460
For optimal fps on maps like these use distancecull. Hinting is rather useless on maps this open.

 #5 - 04-11-2007 at 08:32
ChrisZ
From:
Joined: March 6th, 2005
Posts: 460
also, when making open maps like these, limit the amount of brushes.

 #6 - 04-11-2007 at 15:05
anz1066
From:
Joined: April 1st, 2007
Posts: 2
cheers Chrisz, i`m not sure how to do that. any chance of a few tips for doing that
thanx



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