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Soldier of Fortune 2 Downloads > Skins > Weapons > M590 Shotgun:
Black Beauty M590 Skin
Filename: bb.zip

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788.14 KB
Soldier of Fortune 2
Skins > Weapons > M590 Shotgun

Average User Rating: 7.7
Number of Votes: 15
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5 Other Files by Fragger:
- hr_mall_final.pk3 (Final)
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Black Beauty M590 Skin - File Description  

Tech: 9
Quality: 9
Creativity: 10
Installation Instructions: 9

Overall Rating: 9.3

A m590 skin this time from Fragger. This time its a sleek black shiny shotty smile

Black Beauty M590 Skin - Screenshots  
Click to enlarge

Black Beauty M590 Skin - File Download Options  

Primary Download Locations:
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usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Black Beauty M590 Skin!

Black Beauty M590 Skin - Readme  
Readme File:
Black Beauty
M590 Skin
By Fragger
At last I found a way to apply chrome effects to only a part of the skin.
In the past, all skins having the chrome shader had the texture applied globally. That resulted in a shiny blob with little to no detail. Wood, rubber, etc looked like chrome, but it was either all or none. This skin has the chrome applied only to the main body of the shotgun. Grips, trigger and guard, and both barrels are plain black gun metal and rubber. Also, there's writing on the side of the gun that's not affected by the chrome.
I hope having solved this old problem brings back interest in weapon skinning.
Just put the pk3 in your base folder. Works in SP too!
Tutorial coming soon, but it's really not hard to do. Just open the pk3 and look at the files in there and you'll see how easy it is.
Hope you like using this skin as much as I did making it.
I know, the text on the other side is reversed, but you don't see that side unless you have another player with a shotgun in front of you, but then you'd be worried about other more important things. Like not getting your head popped.

Black Beauty M590 Skin - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 14 | Last comment: 07-11-2007 at 08:47

 #1 - 07-09-2007 at 12:21
From: (Lemmer)
Joined: February 26th, 2006
Posts: 32
Great job, new skinners like me can learn some great stuff from oldies like you wink

9/10 , would be 10 if it wasn't for the reversed text, if you can fix that you will get a 10 stick out tongue

 #2 - 07-09-2007 at 19:07
Joined: February 27th, 2007
Posts: 18
Reversed text? It looks correct in game. When you add a text to a skin you have to make it reversed, as it will be "mirrored" in game. wink

 #3 - 07-09-2007 at 19:11
From: (L.A., CA)
Joined: April 26th, 1970
Posts: 920
When you look at the gun in first person view, the text looks correct, but when you look at the gun in 3rd person view and look at the other side, then you see it reversed. No way to fix it, but then again, nobody usually notices that.

 #4 - 07-09-2007 at 23:06
From: (Brisbane)
Joined: June 30th, 2005
Posts: 397
what a beauty stick out tongue

 #5 - 07-10-2007 at 03:13
From: (Gast. North Carolina)
Joined: August 15th, 2004
Posts: 99
Nice skin Fragger! I see it does work, Im going to use it on my next skin.

 #6 - 07-10-2007 at 04:35
From: (Zuid Holland, Zoetermeer)
Joined: April 9th, 2004
Posts: 960
Nice made skin!
I prefer not so shiny skins, but this one looks really nice!

 #7 - 07-10-2007 at 12:05
From: (L.A., CA)
Joined: April 26th, 1970
Posts: 920
well, it seems we can say goodbye to that blobby chrome efffect. Just put chrome on the metal, not on wood or rubber.

 #8 - 07-10-2007 at 14:41
Joined: July 11th, 2002
Posts: 469
fantastic! And you still are allive hehe big grin great to see you buddy ;D and also great work wink

 #9 - 07-10-2007 at 14:46
Joined: July 11th, 2002
Posts: 469
hehe fantastic just checked now the pk3, you are using a mask to apply the shader, just didnt know there was a blend function in GL to apply using a mask wink great work smile

 #10 - 07-10-2007 at 19:01
From: (L.A., CA)
Joined: April 26th, 1970
Posts: 920
and I just found out that changing blendFunc GL_SRC_ALPHA GL_ONE to
blendFunc GL_SRC_ALPHA GL_SOURCE_COLOR in the spec, you can use the original texture as spec, saving space. also, just use the default texture for env_chrome, since it's pointless making your own.

 #11 - 07-11-2007 at 02:28
Joined: July 11th, 2002
Posts: 469
but i've getting a problem, since the png is the mask, and deleting and using the transparent parts is where the chrome will be rendered, the alphachannel of the png is creating me a white or brighter surface on the skin :

 #12 - 07-11-2007 at 06:15
Joined: July 11th, 2002
Posts: 469
psp? who uses psp stick out tongue can you give me your msn mail if you have msn of course smile to talk about this smile

 #13 - 07-11-2007 at 06:18
From: (L.A., CA)
Joined: April 26th, 1970
Posts: 920
are you using paintshop pro? if so, that's why. psp cant create good transparent pngs. you need to use photoshop.

 #14 - 07-11-2007 at 08:47
Joined: July 11th, 2002
Posts: 469
google talk works too, if you dont mind smile maybe a coop skin smile

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