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| CGSmod (06) - File Description |
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Description:
Here's an overview over the main client features and their usage:
Menu Options :
Sophisticated Menu Options, yet user friendly, have been added and changed.
The main changes are:
-"Skull" movie added to the "About" menu background.
-"Help" menu added to the options
-Set / change your crosshair functions, such as the colours, growth, etc.
-Network Settings added/changed: Rate, Snaps, smooth Clients, Antilag, Max Packets, Packetdup
-Demo Menu added: Start/Stop Demo buttons, Demo list
Adjustable HUD :
Fully adjustable HUD. There are in total 3 different HUDs to choose from. The HUD can be color adjusted.
Knife Climb :
Players can throw knifes at walls or any other solid objects to jump on them.
Crouch jump works best. Knifes last for 8 seconds in their position.
Team Heal :
Players can heal nearby teammates by pressing and holding use key (default ENTER).
Third Person :
Players can bind a key to toggle between first person, third person without laser dot & third person with laser dot.
To bind the key go to 'Menu -> Options -> Controls -> Look -> 3rd Person Toggle'
3rd Person status of each player will be drawn on scoreboard. (Yellow 3 / Red 3)
Low Ammo Warning :
Low Ammo warning will be drawn on screen along with a warning sound.
Players can enable or disable the sound in 'Menu -> Options -> Sound -> Reload Sound: Yes/No'
Nade Timer :
A grenade countdown timer will be drawn in the left top corner, underneath the Low Ammo Warning.
This counter only appears when a grenade is selected and starts counting down when the pin is unplugged.
Currently we have a 3 seconds rule, which are 3000 milliseconds.
Remember to throw the grenade away above the > 50 milliseconds otherwise it is too late.
Players can enable or disable the timer in 'Menu -> Options -> HUD -> Draw Nade Timer: Yes/No'
Scoreboard :
New Scoreboard has been added drawing Player information like:
3rd Person status, Country flag, Accuracy, Headshots
To enable the scoreboard go to 'Menu -> Options -> HUD -> Enh. Scoreboard: On'
HUD :
Adjustable HUD available, to enable it set 'Menu -> Options -> HUD -> Enhanced HUD: 2'
You can change the colours to your likings in 'Menu -> Options -> HUD -> Enhanced HUD2 Settings'
Chat settings :
An alternative chat font has been added. You can still use the default font though.
In 'Menu -> Options -> Chat' you will find all settings related to the font, it's size & Chat icons (smilies).
Loading Screen / Console :
New loading and map cycle screens have been added. Same for console.
Spectator List :
Spectator lists at Scoreboard bottom and in game have been changed.
Both now show the ID of the spectating players.
The position and appearance of personal spec list has been improved.
Game types :
Available Game types with CGSmod are:
ASS, CTB, CTF, CCTF, DM, DEM, DOM, ELIM, GOLD, INF, LMS, RCTF, STQ, TDM, TCTB, TSTQ
...and much more!
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|  | | CGSmod (06) - Screenshots |  | Screenshots: |  |

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| CGSmod (06) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | CGSmod (06) - Readme |  | Readme File: Install
Our servers run cgsmod_05. Please download and install our cgsmod client install package
from our website to get the best game play experience on our servers.
Option 1 (automatic install):
Step 1: Download our Windows Install Package cgsmod.msi
Step 2: Run the software cgsmod.msi
Step 3: Follow on screen messages, but make sure you select the
Soldier of Fortune II - Double Helix GOLD folder
Option 2 (manual install):
Step 1: Download our CGSmod_05.pk3 (client) and cgs_soundpack.pk3 (sounds)
Step 2: Create a cgsmod folder in your
C:Program FilesSoldier of Fortune II - Double Helix GOLD folder
Step 3: Copy / move the downloaded files into your
C:Program FilesSoldier of Fortune II - Double Helix GOLDcgsmod folder
IMPORTANT: Please do not forget to DELETE all previous CGSmod versions, weapon mods and sound packs
out of your:
C:Program FilesSoldier of Fortune II - Double Helix GOLDcgsmod
C:Program FilesSoldier of Fortune II - Double Helix GOLDbase
C:Program FilesSoldier of Fortune II - Double Helix GOLDbasemp
***DELETE***
CGSmod_02.pk3
CGSmod_03.pk3
CGSmod_04.pk3
CGSmod_04_DEV.pk3
zzzcGs_WPN.pk3
nmcbonesaw500.pk3
sounds.pk3
sounds1.pk3
sounds2.pk3
sounds3.pk3
sounds4.pk3
sounds5.pk3
sounds6.pk3
sounds7.pk3
sounds8.pk3
sounds9.pk3
sounds10.pk3
sounds11.pk3
cgsweapon.pk3
This is an example of how your Soldier of Fortune folder structure should be:
CGSMOD:
C:Program FilesSoldier of Fortune II - Double Helix GOLDcgsmodCGSmod_05.pk3 //~cGs* mod client
C:Program FilesSoldier of Fortune II - Double Helix GOLDcgsmodcgs_soundpack.pk3 //~cGs* soundpack
C:Program FilesSoldier of Fortune II - Double Helix GOLDcgsmodSof2MP.cfg //CGSmod config file
C:Program FilesSoldier of Fortune II - Double Helix GOLDcgsmodyourbindlist.cfg //your own potential bind list?
MP:
C:Program FilesSoldier of Fortune II - Double Helix GOLDbasempsof2key //your product key
C:Program FilesSoldier of Fortune II - Double Helix GOLDbasempSof2MP.cfg //SoF2 config file |  |

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| CGSmod (06) - User Comments |
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The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.
Total comments: 3 | Last comment: 10-24-2010 at 12:38
cGs_AQUARIUS From: Joined: October 16th, 2010 Posts: 2 | Our servers have been updated and run CGSmod_06 due to important updates.
Soon we will release CGSmod_06 for our visitors to download. |
_Commando_ From: (Taastrup) Joined: May 11th, 2003 Posts: 353 | Code from RoCMod
HUD elements from RoCMod
CCTF and (T)STQ gametypes from RoCMod
Ass gametype from XS mod (original by Arkanis)
CnH gametype from Mandown
Other gametypes from Goldrush
Flagmodels from Mandown and Goldrush
Smilies from XS mod
Scoreborad Flags from RPM Pro
Maybe I left something out... It's not easy to tell as lots of peoples work is completely uncredited in this re-release.
http://soldieroffortune2.filefront.com/info/PlagiarismPolicy |
cGs_AQUARIUS From: Joined: October 16th, 2010 Posts: 2 | Hi Commando,
Thank you for your concerns and awareness.
My bad.
Nobody has been credited. Inlcuding myself as modder and / or the ~cGs* community.
This file has been uploaded to this website so people can download it to be able to play on our servers. Not everyone is aware of our website and downloading directly from a gameserver is slow.
I like to credit the necessary people to comply with the SOF2Files policy and to say thank you!
It is fair to say that our mod is a mixture of many mods, as it seems!
Our appreciation and a massive thank you to:
Raven Software & third party organisations: SOF2 game and SDK development
ROCmod: for many admin functionalities, voicecmds, source code, hud scripts etc.
Arkanis: for **** gametype idea
Goldrush: for Goldrush gametype idea and source code
Mandown: for gametype CNH and LMS idea and source code
~cGs*: to make added gametypes work with cgsmod (90% of code has been changed and edited and is nothing like the original)
~cGs*: nade timer
~cGs*: low ammo message
~cGs*: various glitches in scoreboard handling solved
~cGs*: various cheat glitches solved
~cGs*: third person status in scoreboard
~cGs*: menu mods
~cGs*: hud and (ingame) flag images (from scratch)
~cGs*: hud 2
~cGs*: radar (from code to images)
~cGs*: killing spree reward
~cGs*: added server cvars and cfgs (g_killingSpreeReward etc.)
~cGs*: added Admin commands (adm muteguid, adm guidmutelist etc.)
~cGs*: loading screens/console (make sure to seta r_detailtextures "1"
etc.
etc.
The following is scripted by Ryan, but has been rewarded financially for his input. So credibility goes to the ~cGs* community and Ryan.
~cGs*: scoreboard flags and country names (been edited/amended by ~cGs*)
~cGs*: teamheal (been edited y ~cGs*)
~cGs*: knifeclimb
~cGs*: smilies (been edited/amended by ~cGs*)
~cGs*: thirdperson (been edited/amended by ~cGs*)
~cGs*: admin status and functionality (been edited/amended by ~cGs*)
~cGs*: spectator list (been edited/amended by ~cGs*)
~cGs*: scoreboards (been edited/amended by ~cGs*)
etc.
Many people have worked on various scripts/images/sounds/mods etc.
And they all deserve a thank you.
Raven software
The Quake 3 engine developers
Goldrush
Mandown
ROCmod
XSmod
CGSmod
And many other communities/organisations/companies that have been involved in the SOF2 game + MOD development. |
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