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Soldier of Fortune Downloads > Maps > Deathmatch:
Death Train
Filename: deathtrain.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
206.98 KB
Intruder
2934
04-30-2000
Maps > Deathmatch


Average User Rating: 7.6
Number of Votes: 5
Related Files:
Latest 5 Maps > Deathmatch:
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Death Train - File Description  


Death Train Description:
Map updated: Brighter

After the maker of this map got a lot of feedback saying the map is to damn dark! smile He decided to make it brighter! So here ya go, and it's even a bit smaller as well (in size)

Here's the second SoF DM map made by Gregg / Intruder. According to himself it's a bit better than Hell's Kitchen, his first map.

It's a cross between a SiN DM Train map and SoF's Second level.

A line from the author:
"Hope you enjoy it and like what I'm trying to do."

Same here!

To play, just unzip it to your user/maps/dm folder and pull down the console and type "deathmatch 1" and the type "map dm/deathtrain" and check it out!

Don't forget to give Intruder, the maker of this map, some feedback!



Death Train - File Download Options  

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Death Train - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 1 | Last comment: 07-06-2000 at 18:42

 #1 - 07-06-2000 at 18:42
GeneandSiskel
Joined: April 26th, 1970
Posts: 22
INTRUDER said in his "ReadMe" for this map...,"I hope you enjoy it and like what I'm trying to do."

Well, I DO like the idea behind this map once again...BUT the map is not what I call a quality work, sad to say.

I didn't "enjoy" it. The texture choices here are a big offender. This has to be the most GRAY, plain train known to man. I like "detail" in maps and INTRUDER's tend to avoid having any. Everything is pretty generic and sterile.

It IS fun to fight on a moving train, but due to this scenarios limitation due to linearity...it tends to not be as much fun as one would first expect after a while. It becomes kind of "routine" so to speak becasue you generally know which direction most opponents are coming from...the other one.smile
.
Also, I did NOT like the fact that the grenades appeared hard to reach on their box for some reason, and a jump from the train top to a flatcar, caused signifigant damage.

If one is to be lucky enough to spawn on the front where the HMG is, you can pretty much control this map. Not fair for the "other-enders" but what you gonna do?

Check it out for it's "novelty". But I doubt we will see it in server rotations at all.



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