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Soldier of Fortune 2 Downloads > Maps > Multiple Gametypes:
Halle16 (final)
Filename: halle16_final.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
10.53 MB
final
joffka
429
01-26-2007
Maps > Multiple Gametypes


Average User Rating: 8.2
Number of Votes: 13
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5 Other Files by joffka:
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Halle16 (final) - File Description  


Tech: 9
Balance: 9
Quality: 10
FunFactor: 8
Stability: 6
Creativity: 10
Item Placement: 7
Size vs. Usefulness: 8
Installation Instructions: 10

Overall Rating: 8.6

Description:
This is again another fine looking map from joffka.
The map is based mostly indoors, and game play takes place in a factory setting. There are plenty of machines and working overhead cranes, however fps do suffer a little, with the fps droping to the low 50's in some areas.

On testing the map i did find some texture errors, doors and walls not lined up correctly, however this does not affect the game play. The map supports dm tdm dem elim ctf inf com game types and will host 24 players for DM and 32 max for all other game types.

This map is well worth the download for the detail involved. Go give it a try and see what you think.



Halle16 (final) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Halle16 (final) - Readme  
Readme File:
===================================================

Title : Halle16-final.pk3
Description : medium size - mostly indoor - factoryhall
Release Date : Dezember.2004
Version : FINAL
Filename : halle16-final.pk3
Author : joffka
Email : joffka AT shooter-szene DOT de

===================================================
changes in this final version:

some more holes/doors for better tactical playing

mp_games max 32player
dm max 24player
gametypes dm tdm dem elim ctf inf com


===================================================

* Construction *

Buildtime : ca. 3 month + 2weeks to the final version
Compile Time : 20h
Base : 2,8ghz AMD 1MB ram
Editor : GTKRadiant1.4
Map Known Bugs : Wall in "c-FELD" near bombspot is not solid, roof above is not drawn.
Gametype Known Bugs : no / NO BACKPACKS
Features : -
Secret : not realy... let´s call it surprises...
New Textures? : yes
New Sounds? : yes
Custom Soundtrack? : no
Compile Machine : Q3map2

===================================================
* known Bugs *
A wall can be pased near bombspot in 'C-FELD'
===================================================

* Play Information *

Game : Sof2 - multiplayer
Type : elim, dm, tdm, dem,inf,ctf,com
Requires : SOF2 Double Helix V 1.03
Players : dm max 24
other max 32


===================================================
* Installation *

INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)
===================================================
*PLAY*

Select works from the multiplayer server list.

===================================================
* Credits *

Id Software for The Q3 engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team

*Special Thanks*
www.shooter-stene.de For the great work they do for the community


===================================================
* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

===================================================
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
===================================================


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Halle16 (final) - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 12 | Last comment: 02-01-2007 at 05:05

 #1 - Posted by: DarkGstar (Member) on 01-26-2007 at 13:22
Yeah nice made, but i dont like these kinda maps

8/10 Good WorkTwo Thumbs Up!


 #2 - Posted by: MILD7 (Member) on 01-27-2007 at 03:20
It's a very nice map to explore and very realistic.
I like it. Rock


 #3 - Posted by: Rick_18 (Member) on 01-27-2007 at 10:34
Yeah really nice map!
Most maps that come out theses days really looks awesome.

9/10! nice map


 #4 - good - Posted by: jan2110 (Member) on 01-27-2007 at 12:42
good 1 m8,
i didn't download it but still, it looks great ^_^
9/10


 #5 - Posted by: llGll (Member) on 01-28-2007 at 09:38
thats a great map.
i cant figure out how to make damn lights in radiant! anyone wanna show me how?


 #6 - Posted by: joffka (Member) on 01-28-2007 at 12:58
Search for some tutorials. I only know some in german .. i think this not good for you ;O)

 #7 - Posted by: terminator12 (Member) on 01-29-2007 at 01:50
Pimp!gr8 work man i am here now to join u.

 #8 - Posted by: Slavo (Member) on 01-29-2007 at 03:42
jofka, i know you as a mapper who likes to dealing with details
and know to do very realistic map.
This map is pretty nice but you know mapper's eye see everything.
I found some of bad textures fixing which is for me strange 'cause
everyone can see lot of details in the map.
So, my advice for you Jofka is, next time you want to upload some
map, please give yourself a day to check all map.

Bugs: Almost all doors are not good textured, the metal board which
is "moving" and hanging on the crane is metal but sides are wooden,
wheels (textures) of crane are not good fixed...

After all, I had really filling like I am inside some factory. This map is
really art of work.. Thx Jofka, my rate is 8/10 (because of those texture fixing)..

<<UK>>sLaVo


 #9 - Posted by: joffka (Member) on 01-29-2007 at 08:10
Big THX <<UK>>sLaVo for your detailed feedback! (and all other feedbackers too)
Shure you are right with bad textures ..
...but sometimes i think enough is enough and I realy was Fed up on this map.
Compiletimes up to 20 h ... 1New Error follows the other .. so I decide to finish this 'monster' big grin

Next time I'll spend this day to search for texbugs!

geetz joffka


 #10 - Posted by: Slavo (Member) on 01-29-2007 at 08:34
nice reply Joffka, thx. Btw, dont forget your mappers-friends..
You still can contact me to have a look or test it or
just for relay informations & know-how..

If you do not have contact on me, pls click on my latest map
UK Castle Ruins (its a file of the week) and there in "readme"
are all INFOs about me.

Also there is a new mapping forum by Sir Paul and |ACE| and me
and few others... You can register there and share informations
with us.
Here is the address of the mapping forum:
http://z8.invisionfree.com/Sof2_Mapping_Online/index.php?act=idx

<<UK>>sLaVo


 #11 - Posted by: joffka (Member) on 01-29-2007 at 10:08
..just checked in wink

 #12 - Posted by: Enemy1 (FileFront Network Staff) on 02-01-2007 at 05:05
Looking really nice, and I really appreciate the ammount of work and detail you put into it 9/10



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