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Soldier of Fortune 2 Downloads > Maps > Multiple Gametypes:
Halle16 Underground (V1)
Filename: h16ug.zip

Date Added:
Type / Category:
1.64 MB
Gold Patch
Maps > Multiple Gametypes

Average User Rating: 7.6
Number of Votes: 10
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5 Other Files by joffka:
- smtb (1.0)
- Halle16 Underground BETA II (B2)
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Halle16 Underground (V1) - File Description  

Tech: 10
Quality: 9
FunFactor: 9
Creativity: 9
Item Placement: 9

Overall Rating: 9.2

The idea was to create a small map with nice ambience and a lot of details.
Also the map is good for small teams 3vs3 or 4vs4. [possible is 15vs15]

The map has a lot of targets (caps from gas bottles and M15fognades) which will explode if they get damaged.
If they do they will cause damage for player in this area and cause damage to any thing close to it.
All of these effects can be started every 20-30 sec some by shooting and all by getting damaged by nades.
Maybe some people will say .. this is not realistic .. ok i agree.
But unfortunately ihave not found an other way.
Version 2 could be .. all effects only one time. Next round in
teamgames would not reset the effect. Only a map resart would do.

..why i wrote that .. ?

Have Fun and keep Sof2 alive

Its not often that something comes along that changes a whole game regardless of mod but this map is one of those things.
The exploding gas bottles and the effects used for this and the damage left is quite remarkable with the sof2 engine.
This map has raised the standard in how effects are used in MP and as a result it also changes how the game is played.
Download it and have a look for yourself and as always leave the dev some feedback.

Halle16 Underground (V1) - Screenshots  
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Halle16 Underground (V1) - File Download Options  

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Halle16 Underground (V1) - Readme  
Readme File:
Halle16 Underground

Filename: h16-ug.pk3
mapname short: h16-ug
mapname long: Halle16 Underground
Version: (V1)
release: 2008
Author: Joffka
Contact: mordred AT omaclan DOT de

Requires: V1.03 gold Patch
gametypes: dm tdm inf dem ctf elim stq tstq .. and maybe ctrl(not tested)
Player max: deathmatch 21 Teamtypes 15 - 15

Used tools: Gtk Radiant1.4 & EffectsEd
new sounds: none
new textures: yes
new effects: yes
specials : usable-effects


Known Bugs: none

..(maybe the ctrl gametyp don't work)



The map plays in the underground floors
of my first map'halle16-final'.
Halle16 [v1] was build in 2004.


(example: C:Program FilesSoldier of Fortune II - Double Helix Base)

Select works from the multiplayer server list.


Id Software for The Q3 engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team


All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you include all files, including this readme, intact in
the original archive.

Warning - Must Read and Understand Before Use !

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.

Halle16 Underground (V1) - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 8 | Last comment: 11-18-2008 at 05:58

 #1 - 11-09-2008 at 18:17
Joined: May 4th, 2006
Posts: 19
I prefer the B2 version vs this V1...
I like the effects & I love to trip the Smoke Nades + 1 metal door and 1 metal window that rolls up when you shoot them...Nice!

Gives you some added surprises. When I'm looking to WACK a MOLE coming up from the Floor Devil!

 #2 - Awsome - 11-09-2008 at 20:41
From: (delaware)
Joined: November 2nd, 2008
Posts: 2
i havnt tryed it yet cuz i cant make homemade servers it looks awsome tho so message me or comment me back or somtin my msn is gaaravillage@aim.com tell me yours add each other so we can both play on this map somtime

 #3 - 11-11-2008 at 03:43
Joined: March 6th, 2005
Posts: 460
Nice work! Ill give it a go.

 #4 - 11-11-2008 at 04:17
Joined: March 6th, 2005
Posts: 460
Nice map, I feel the claustrofobic mood you tried to put into it.. A little more variation in colors and environnements wouldnt have hurt though.

It has a mirrored layout but not in an obvious way.

The flag en case placement are good. But I have my questionmarks about the dem spots... I find them confusing to find at first and theire way too close from eachother.


 #5 - 11-11-2008 at 10:27
Joined: September 7th, 2004
Posts: 33
@ Tricky2ufellow
Why you prefer the B2 ? Does the new effects not work on your system?

THX for detailed feedback!
Yes the layout is basically mirrored, but the middlepart is different.
The map is verry small .. while first steps you would think it's a big map
but if you know the ways it becomes a small map.

 #6 - 11-12-2008 at 08:13
Joined: March 6th, 2005
Posts: 460
if seen smaller, would make a nice map for 5v5 wars too. 16 players pub would be nice too, but thats the limit for this map..

 #7 - 11-12-2008 at 16:23
Joined: May 4th, 2006
Posts: 19
They all work for me just fine! B2 is minus a couple things that I agree was a tad to much. Example you moved the pop machine with a single cyclinder that would explode from the green jeep, to the two parked trucks and smoke for a bit. Anyone in there would die for sure. Plus the signs are gone in B2...agree you didn't need them. I do like your on the floor flag stands in V1!

 #8 - 11-18-2008 at 05:58
Joined: March 3rd, 2007
Posts: 6
can i switsh counter-strike mp to SOF II GOLD Multiplayer

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