[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Soldier of Fortune
File Search





Soldier of Fortune 2 Downloads > Maps > Multiple Gametypes:
MIF Bridge (Fixed)
Filename: mifbridgefixed.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
1.57 MB
Fixed
+MIF+ Your Pimp [L] & +MIF+
12776
07-09-2004
Maps > Multiple Gametypes


Average User Rating: 7.6
Number of Votes: 98
Related Files:
Latest 5 Maps > Multiple Gametypes:
- rk_deathdome (1.0)
- Central Command (ver.1)
- The Cargo Ship (1)
- Volkhov (ver.1)
- mp_fueldump_bc (1.00)

5 Other Files by +MIF+ Your Pimp [L] & +MIF+:
- Mif Bridge Source Files
- +MIF+ Kam2
- MIF Bridge
- Dam (V2)
- Welcome to DAM

 Picture of the Month


 The Files
 » File Browser
 » File Search
 » Submit Files
 » Plagiarism Policy

 SoF: PayBack
 » Downloads
    - Patches
    - Skins
    - Mods
    - Media
 » Screenshots

 SoF 2: Double Helix
 » Characters
 » Cheats
 » CVAR Commands
 » Downloads
    - Demo
    - Maps
    - Map Packs
    - Mods
    - Patches
    - Scripts and Binds
    - Server Map Packs
    - Skins
    - Utilities
    - Video
    - Wallpapers
 » FAQ
 » Features
 » Interviews
 » Multiplayer
 » Overview
 » Requirements
 » Screenshots
 » Story
 » Tutorials
    - CTF Flag Skinning
    - Mapping
    - Mapping Tutorials
    - Weapon Skinning
    - Sound Editing
    - Character Skinning
 » Voice Cast

 Soldier of Fortune
 » Cheats
 » Downloads
    - Demo
    - Maps
    - Mods
    - Patches
    - Skins
    - Utilities
    - Video
    - Wallpapers
 » Loading a Custom Map

 The News
 » News
 » News Archive
 » Submit News
 » Active Clans
 » Featured Dev Archive

 The Community
 » Links
 » SoF Series Forums
    - SoF General
    - SoF 2 General
    - SoF Payback General
    - Modding & Editing
    - Mapping & Skinning
    - Problems & Help
    - Clan Forums
 » Submit PotD
 » PotD Archive
 » Top 20 Worst PotD
 » PotM Archive

 The Site
 » Latest Poll
 » About Us
 » View Staff List
 » Apply To Volunteer
 » Site Rules
 » Contact Us





MIF Bridge (Fixed) - File Description  


Description:
Quote:
This map has been inspired by America's Army Bridge Crossing.
It consists of a symmetrically large bridge with a 2000 foot drop. Flags at opposite ends.

Gametypes supported: TDM, CTF, CCTF, & INF

INF gametype has briefcase on extraction point, all you have to do
is cross the bridge and grab the case at end of road to score (while the other team defends). AA style.

This is a wicked map and well worth a download. The map supports TDM, CTF, CCTF, & INF and will host 2-34 players. Go grab it now and get it on those serversTwo Thumbs Up!

IMPORTANT

* You might have to set ------------------>>>>> seta com_HunkMegs "64"
* if you're having trouble loading.

*** This map has the bug fix that prevented the flag return, in ctf game play ***



MIF Bridge (Fixed) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


MIF Bridge (Fixed) - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download MIF Bridge!



MIF Bridge (Fixed) - Readme  
Readme File:
June 2004

-------------------------------------------------------------
by; +MIF+ Your Pimp [L]

any comments and/or suggestions email me at YourPimp@MifClan.com
-------------------------------------------------------------


*** Welcome to MIF_Bridge***

This map has been inspired by America's Army Bridge Crossing.
It consists of a symmetrically large bridge with a 2000 foot drop. Flags at opposite ends.

Gametypes supported: TDM, CTF, CCTF, & INF

INF gametype has briefcase on extraction point, all you have to do
is cross the bridge and grab the case at end of road to score (while the other team defends). AA style.

IMPORTANT
******************************************************
* You might have to set ------------------>>>>> seta com_HunkMegs "64" *
* if you're having trouble loading. *
******************************************************



--------------------------------------------------------------

--------------------------------------------------------------
INSTALLATION?

Like every other map you download from here.

Extract the MIF_bridge.pk3 to your sof2/base folder.


To play, drop it down from the map list or open it from your console '~' 'MAP MIF_bridge'

yep!
--------------------------------------------------------------

Game -------------- Soldier of Fortune II -- multiplayer

Supported Modes --- tdm, INF, ctf, CCTF

Players ----------- 2-32


--------------------------------------------------------------
Many Thanks to;


Sof2files.com

raven software (for such a kick ass game)

The +MIF+ Clan (www.MIFclan.com) for all their support and encouragement.

The BALLS for some sweet logos. (RAWlimit.com)

The --X crew for motivating us to finish this in a timely manner.

Xzibits - for his awesome bandwidth and fun filled murdering atmosphere.

Stukatto - for his great help with shaders, sounds and putting up with my nagging questions.
_______________________
Visit us here *** www.Xzibits.org *** & then join the high action 64.113.18.39:20100
~~~~~~~~~~~~~~~~~~~~~~~

---------------------------------------------------------------


* Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme,
intact in the original archive.


blah blah blah


MIF Bridge (Fixed) - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 29 | Last comment: 08-28-2004 at 10:42

 #1 - 07-09-2004 at 10:17
DeltaForceOperator
Joined: July 7th, 2004
Posts: 329
Its a f******** dream come true!!!RockDevil!Two Thumbs Up!

admin: Watch your mouth, read the rules below, you will not receive another warning

 #2 - amaricas army - 07-09-2004 at 10:51
nph_assassin
Joined: June 28th, 2004
Posts: 12
borrowed from americas army but nun the less good, 8/10

 #3 - 07-09-2004 at 10:52
godh
Joined: April 26th, 1970
Posts: 1439
Very nice map smile

 #4 - looks nice.... - 07-09-2004 at 12:28
krankymonkee
From:
Joined: March 4th, 2004
Posts: 111
too bad no dm frown

 #5 - good job pimp - 07-09-2004 at 12:50
Quickprime
From: (Seattle WA)
Joined: March 2nd, 2004
Posts: 5
RockRock they just keep getting better and better 10/10

 #6 - Wat I can "say" is... - 07-09-2004 at 17:56
Boo_Nightmare
From: (Budapest)
Joined: April 8th, 2004
Posts: 222
eek!Two Thumbs Up!RockGREAT MAP ROX! ummm....U use GtkRadiant? If yes then I have a problem....Maybe u can help me! My msn is gaborito_2kyu@hotmail.com

 #7 - Thanks guys - 07-09-2004 at 19:01
Pimpster
From: (Chicago)
Joined: September 22nd, 2003
Posts: 13
Yep, I loved this map on AA and wanted it for sof2 so, I made it.
tychowas, Your comment wasn't deleted, this is an updated version of the file.
I appreciate the comments guys, they make me wanna do more.

+MIF+ Dr. Pimp [L] --X

 #8 - 07-10-2004 at 11:43
naki65
Joined: June 4th, 2004
Posts: 7
Very nice map stick out tongue

To you it a botroute will have ?

 #9 - 07-13-2004 at 07:10
Guest (g213037.upc-g.chello.nl)
Joined: December 31st, 1969
Posts:
damn..it IS the map from america's army Rock

 #10 - 07-13-2004 at 07:30
impulse
Joined: September 30th, 2003
Posts: 72
gotta love AA.....this map is perfect for sof2RockTwo Thumbs Up!Two Thumbs Up!

 #11 - 07-13-2004 at 08:43
godh
Joined: April 26th, 1970
Posts: 1439
#8, i made some for ctf, although they are made for goldrush 1.4 (with some campspots for the bots too).

Btw, it looks like that a (slightly) modified version of this nice map is going to be added to Goldrush 1.4 as well Rock

 #12 - BotsRoute ? - 07-13-2004 at 09:14
naki65
Joined: June 4th, 2004
Posts: 7
BotsRoute ?

 #13 - 07-13-2004 at 20:24
godh
Joined: April 26th, 1970
Posts: 1439
Yes, i was talking about botroutes big grin

 #14 - wohooo - 07-15-2004 at 20:54
jopie
From:
Joined: June 23rd, 2003
Posts: 56
Puke!ockon: nice map stick out tongue , wish they had the SAW in here to... lol stick out tongue

 #15 - 07-16-2004 at 03:13
DeltaForceOperator
Joined: July 7th, 2004
Posts: 329
If you have CoD can you convert it to it?

 #16 - Well..My short review - 07-16-2004 at 04:03
Flashlight
From: (IL)
Joined: November 24th, 2003
Posts: 123
Well this is a great copy of the Bridge map we all know from AAO, and you did a hell of a good job in it, i can see that it took you alot of time and you re-built even the slightest details from the original made map, however this map is way far from being a 9/10 map, its true, playing the map on Americas Army is fun and feels very realistic but when you play it on SoF2.. somthing is missing.. maybe its the sounds i dunno but its not the same. sof2 is like a quick action kind of a game while in aao everything moves slower, The avarage sof2 player wont go on slow steps, hide behinde a vehicle, wait for the target to apear then shoot it.. hell no! he'll run toward the other side of the bridge spreading AK shells all over while running (what apears to be his final run) toward the other side of the bridge, so basicly the map is'nt as fun as it's on AAO, so it was a bit disappointing.

There are some major bugs in the map, concidering its the Fixed version...
well probably the thing that bothered me the most is when you go up the tower, where snipers are usually located, you get very low FPS rate. i managed to get to 15 FPS... it was the thing that made me shut down sof2, come here and leave my comment.. impossible to play with 15 FPS it works very slow and makes it very difficault do shoot while in the tower, so i left the tower and like every other newbie i decided to check out the errors in the map, sadly i found some.

At the spawn point (cant remmember which one) when you try to go "none - roped - bunji" and slide down the hill you wont always die, now that is thrully a frustrating thing. you will most likely stay at the bottom of the map untill the round time is up, and people calling you a camper doesnt make you feel better.

I did find some terrain bugs as i was wondering around i got myself into a hole there and couldnt get out..

The vehicle models that are located on the bridge may look nice at the beggining but when you try to shoot a person through the space between the sit and the steering wheel the bullet will miss because of some invisible brush... that ruins it.
the corner of the models can be shot through too so basicly you can shoot through vehicles !

I give the map 7/10 because i can see how much effort you've put into the map and sof2 community sure needs someone like you as one of our mappers.

 #17 - re. review - 07-16-2004 at 05:21
Pimpster
From: (Chicago)
Joined: September 22nd, 2003
Posts: 13
Thanks for the review Flashlight.

Yes, the gameplay in AA is MUCH slower than sof2 so it takes from the realism AA brings. Yep, it is frustrating but every game has its own set of rules. So I opted for details.

I'm sorry that you are getting such low FPS. AAO is based on the unreal game engine and its optimised for it. SOF2 uses the Q3 engine which can be very taxing on your graphics as we all know (but worth it). I test my maps on a low end system (we can't all afford $400 gfx cards), and the lowest fps I got on this map was 40 and averaged about 65-90 which is not bad at all (some custom maps I dl I get about 10-20fps). Maybe you had something running in the background (spyware). I don't know your system specs so I can't comment on that.
My test system: 1.7 celeron, 512 megs ram, 60 gig hd, radeon 9000 64meg.

I am aware of the locations where you don't die in the terrain, I had an auto kill in those spots but removed them for some reason I don't remember now, Oh ya, I like going down there. I found that hole you were talking about and don't really think anyone will really fall in there unless they really really wanted to (type kill in console).

The models in the bridge have q3 limitations, but you shouldn't be able to shoot through them. You must be talking about the jeep, I didn't think anyone would camp behind it I have the clipping very close to the edges so it may seem that you are shooting through it. If an inch on the vehicle really matters then.......

I appreciate the time you took exploring the map, and I will see what I can do. Every map has bugs, even some of the raven one (little stuff) if you look for it.
In the mean time, thanks.

Pimp!

+MIF+ Dr. Pimp [L] --X

 #18 - low fps ? - 07-16-2004 at 20:23
Quickprime
From: (Seattle WA)
Joined: March 2nd, 2004
Posts: 5
well im running an outdated card. radion 9700pro and i never see it go under 140 fps on this map. you can now get this card for 150$. 15fps i find it hard to belive pimp takes alot of time making sure they dont have low fps.you must be running a 32 meg video card time to upgradeCry i know i need to

 #19 - Bridge - 07-17-2004 at 09:27
Guest (line93.adsl-dynamic.inode.at)
Joined: December 31st, 1969
Posts:
well,
i just can say :
good job,soldier...
the whole aao community is angry about that,maybe because ur map is better and more detailed then that from aoo.
i like it and it looks very good !
go on,
an
AAO-Gamer

p.s.: try 2 copy some more maps of them ! Hoahh !

 #20 - 07-17-2004 at 09:38
garskoci
Joined: December 28th, 2003
Posts: 7
The map looks great! But, no weapons in TDM. frown

 #21 - 07-22-2004 at 00:08
godh
Joined: April 26th, 1970
Posts: 1439
#20, the goldrush version will have weapons in TDM...

 #22 - 07-26-2004 at 06:55
naki65
Joined: June 4th, 2004
Posts: 7
will have it a botroute?
Its would be well a botroute

 #23 - 07-31-2004 at 20:34
godh
Joined: April 26th, 1970
Posts: 1439
ofcoz it will have botroutes... in goldrush 1.4 you can have a botroute per map/per gametype, so serveral routes per map (thats is much better than try to create 1 botroutes that covers every gametype -> which is often impossible) smile

 #24 - nice - 08-02-2004 at 06:21
booobaaa
Joined: August 2nd, 2004
Posts: 1
nice


MikeTimPiz@aol.com

 #25 - Nice work. - 08-08-2004 at 04:13
Ravencroft
Joined: January 26th, 2003
Posts: 4
Nice work Pimp....keep'em coming. We're now running it on our clan server 69.28.240.150. Once more people have/download the map....I will add it into the mapcycle.

 #26 - 08-10-2004 at 03:38
NeoGeniX
Joined: April 26th, 1970
Posts: 125
very nice looking map I must say smile

 #27 - 08-10-2004 at 15:34
Ensign_Riles
Joined: February 15th, 2003
Posts: 506
This is my favorite map in America's Army, well done!

 #28 - you can get to the bottom too - 08-20-2004 at 07:17
sc3000
From: (New York)
Joined: February 13th, 2004
Posts: 38
I have found I was to jump so you are alive at the bottom, you have to jump in a special spot

 #29 - 08-28-2004 at 10:42
godh
Joined: April 26th, 1970
Posts: 1439
You wont be able to do that in the goldrush version stick out tongue

Btw, i added an extra screenshot... i think it is a nice one smile



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:


 Latest Files
 » The Airport Wareho.. (1)
 » Mountain Base (ver. 1)
 » The Sub Base (1)
 » The Shop (ver. 1)
 » The Chateau Summer (1)
 » The Depot (1)
 » nx_school (final)
 » The Chateau (1)
 » The Refinery II (II)
 » rk_deathdome (1.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.3755 seconds using 6 MySQL queries and 13 includes
Copyright © 2013 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Delta. Use of Soldier of Fortune 2 Files materials is subject to certain Terms & Conditions.
TM & © 2013 Activision. All rights reserved. Soldier of Fortune is a trademark or registered trademark of Activision, Inc. in the U.S. and/or other countries.