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Soldier of Fortune 2 Downloads > Maps > Deathmatch:
Minotaur's Maze (1.0)
Filename: minotaursmaze.zip


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12.95 MB
1.0
Mr. Maniac
205
02-09-2010
Sof
Maps > Deathmatch


Average User Rating: 10
Number of Votes: 1
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Minotaur's Maze (1.0) - File Description  


Description:
This is my first map published here, hope it's a good one.

It's a big maze with a lot of secrets.
Haven't played it online yet lol.

Hope you like it...
-------
No screen shots added smile
This is a dungeon and it looks quite basic however there are some nice effects usein here and a lot of suprises.
Worth the download and as always leave the dev some feedback.



Minotaur's Maze (1.0) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Minotaur's Maze!



Minotaur's Maze (1.0) - Readme  
Readme File:
============================================================

Title : Minotaursmaze
Description : A big maze with a lot of secrets.
Release Date : 07-02-2009
Version : V1
Filename : minotaursmaze.pk3
Author : Mr. Maniac
Email : nielsdebock@hotmail.com

============================================================

* Construction *

Buildtime : 4 week
Compile Time : 1 min
Editor : GtkRadiant 1.4
Map Known Bugs : Nope
Gametype Known Bugs : Nope
Features : Jumppads, doors, ..
Secret : yes
New Textures? : few
New Sounds? : yes
Custom Soundtrack? : no
Compile Machine : q3map2.exe ?


============================================================

* Play Information *

Game : SOF2
Supported Modes : inf, elim, dm, tdm
Requires : SOF 1.03
Players : up to 16



============================================================
* Installation *

INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY
(example: C:Program FilesSoldier of Fortune II - Double Helix GOLDBase)
----------------------------------------------------------------
*PLAYERS*

Select works from the multiplayer server list.

============================================================
* Credits *

Id Software for The Q3Ta engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team

*Special Thanks*
www.sof2files.com For the great work they do for the community
ReadMe template created by Black_Ice@sof2files.com

============================================================
* Permissions*

Do whatever you want as long as you mention my name somewhere :D

============================================================
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
============================================================


Minotaur's Maze (1.0) - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 5 | Last comment: 03-10-2010 at 06:26

 #1 - 02-11-2010 at 03:16
swet
From: (Rotterdam)
Joined: December 21st, 2005
Posts: 199
the developer has forgotten to add a shaderlist to the shader folder in his pk3...and some other things...
Im not an expert, on mapping,but did you watch the tutorial video's?
Help with mapping can be found on the filefront forums and on sof2-mapping-online and modsonline.com.

feel free to contact me if you

P.s .keep on mapping. I loved all the suprises in your map.. a good idea for a map that diserves a second version in my opinion wink

 #2 - 02-11-2010 at 03:19
swet
From: (Rotterdam)
Joined: December 21st, 2005
Posts: 199
lol big grin I left out a word... should have been "feel free to contact me if you want"

wink

 #3 - 02-13-2010 at 04:26
Mr_Maniac2
Joined: February 12th, 2010
Posts: 1
Thank you,

what's wrong with the shaders? I'd like to fix it.

I'm dutch too btw wink

 #4 - 02-13-2010 at 05:36
swet
From: (Rotterdam)
Joined: December 21st, 2005
Posts: 199
There isnt really anything wrong with it.. but you forgot to add a shaderlist wich corresponds with your custom textures.. the shader handles the texture in the game.. it determines the sound when you walk and shoot on them.. just a minor detail..
And you forgot to add some trigger_hurt brushes on some corners in the top of the map or maybe you did that onpurpose..
Also alot of wall sides that are not visible to the player have been textured and put together with out matching the sides with the E key..

 #5 - 03-10-2010 at 06:26
Darth_jarjar
From: (cape town)
Joined: February 13th, 2010
Posts: 12
CryBOOOOOOOHHHHOOOOOOOOOOO HHHHHHHHOOOOOOOOOOOOOO



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