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| Planet Dragon - File Description |
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Description: Here's another great mappack brought to you by Samura Dragon. The mappack is aprox. 27 mb in size but it's worth for checking out. There are six maps in the pack and every map is put together very well. These are the names of the maps:
1. The Temple Of Doom
2. The Ring
3. The Square
4. Valley Of The Shadows
5. The Box Of Death
6. Jumpgate
You'll have teleporters, jump pads, detailed buildings and a great amount of new textures. The result is a nice Quake 3 style of gameplay which is great! But that's what I think. Go try it out and tell the author what you think. Enjoy.
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|  | | Planet Dragon - Screenshots |  | Screenshots: |  |   | 
|  | | Planet Dragon - Readme |  | Readme File: Readme File:
============================================================
Title : Planet Dragon
Description : Ok, after a long time making maps I thought most Sof2 players
would like, I have decided to make some maps I would like for a change. I have
got a new set of textures and decided to make some Vok/Ce Pyramid style maps.
I wanted to do a custom skybox and use a lot of custom textures for a long time,
but the huge download size always put me off. Here we have 6 new maps, so its only
working out at maybe 4/5meg per map which to me is acceptable. These maps are full
of temples, jump pads, teleporters etc, harking back to a more cut throat quake 3
style of gameplay. These maps should be a lot faster and more chaotic than your
average Vok player is used to.
The maps are as follows..
1. The Temple Of Doom
pd1_templed.bsp
2. The Ring
pd1_ring.bsp
3. The Square
pd1_square.bsp
4. Valley Of The Shadows
pd1_vos.bsp
5. The Box Of Death
pd1_dbox.bsp
6. Jumpgate
pd1_jumpgate
..for .map files of these or any other mapping help please email dr@dragonclan.co.uk
I'll do my best.
Big Credits : I have moved the credits up here. A huge amount of the credit for
these maps needs to go elsewhere. The style of the maps ows a ton to CE Darkone,
The Judge and Marko. CE Pyramids, Pharaos Revenge, The Shrine and Vok were all big
inspirations. Darkone and The Judge also deserve a big mention for the textures,
along with iD software. I have borrowed shaders and textures from all these people,
esp the teleporters, Lava etc which would have been impossible without The Judge
and Darkone. Credit to iD also for a borrowed Doom 3 pentagram and for making fps
games what they are today. A lot of the styling/gameplay of Doom and Quake was
ripped off here. I give all credit for these maps to the people mentioned here,
without whom they would never have been built.
A big thanks also to Sof2files for their continued support of the sof2 world,
we appreciate everything you're doing for us people :o)
Also a big shout to Raven for taking the quake 3 engine and making the most playbale
FPs game ever made with it. Nothing has ever played like Sof2, and I've been playing
since the original Wolfenstien 3D. Raven are truely one of the great game developers,
I think the people who make Unreal, Call Of Duty etc should stop taking glorious
screenshots for 5 mins, sit down, and actuaslly try PLAYING one of your fps games,
maybe then they will make up to the real genious at work here.
Release Date : 26/12/05
Version : 1
Filename : pd1_planet_dragon.pk3
Author : $a]v[uRa! ])R@G()N
Email : dr@dragonclan.co.uk
============================================================
* Construction *
Buildtime : Months, sometimes with month long gaps.
Compile Time : Rediculous
Editor : GTK Radiant 1.4.0
Map Known Bugs : None so far
Gametype Known Bugs : Nope, please email me if u find one.
Secret : None
New Textures? : Lots, including new skybox.
Compile Machine : Athlon 64
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* Play Information *
Game : Designed just for Dm (team map expansion is planned), fast and brutal
throughout.
Supported Modes : Dm and Tdm are suported.
Players : You know my opinion by now, stuff in as many as possible. These
tend to be smaller maps so small groups should still get a decent game without
losing eachother (eg hw2? yaaaawwwwwn with less than 16 players).
============================================================
* Installation *
INSTALL THIS FILE DIRECTLY IN BASE DIRECTORY!!
UNZIP IT IN SOF2 BASE DIRECTORY
(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)
----------------------------------------------------------------------------------------
* PLAYERS *
Select works from the multiplayer server list.
============================================================
* Usual Credits *
Id Software for The Q3Ta engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team
*Special Thanks*
www.sof2files.com For the great work they do for the community
The game would not be able to continue in tha fassion it does without them.
ReadMe template created by Black_Ice@sof2files.com
www.sof2lounge.com Special thanks to Luvnugz and all the LounGe regulars for creating a
great set of servers and playing my maps. Check out the site and servers!!!
============================================================
* Permissions *
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
============================================================
* Warning - Must Read and Understand Before Use *
The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.
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| Planet Dragon - File Download Options |
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| Planet Dragon - User Comments |
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The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.
Total comments: 10 | Last comment: 06-07-2006 at 19:37 Damn pretty nice ! , keep it up
Will the person who voted a "1" explain why he did so? Thank you.
Quote: Will the person who voted a "1" explain why he did so? Thank you.
That's one for the guiness book of stupid questions lol.
The mappack looks sweet m8, I wish more people would make mappacks like this instead of the usuall bs that's not even worth clicking the link. Good job m8 definately adding that to my collection .
>|AcE|< 
Looks very nice indeed! nice details!
10/10
i will download it latter...and its look very nice +10
Wooo,
Looks great! I love quake III, so the jumping pads and teleports gonna be fun. I'm gonna download this mappacks right now! Cheers 
Hey all,
It's even better than I thought it would be. I like the 3 maps: temple of doom, the ring and valley of the shadows the most. Put the speed up, high damage and also put the mm1 and rpg launcher in the game and have fun 
I'm proud to be the first server at Sof2v1.00 to run this great maps from Samurai Dragon.
Play my server at >>Special Maps<< <----RD if you want to play these maps or play at the Dragon Clan (who i think has a server at sof2.v1.02 or sof2 gold) 
Very nice maps. Is there a way to make it support all game types other than just DM? Mainly ctf but all would be really nice. I tried but I couldnt open the maps for some reason
yeah, theyre not really designed with ctf in mind so its not added. The problem being spawn points etc, there is no real room to spawn teams anywhere without spawning on open ground, which I don't like. I could have made areas for spawns, but thats more detail in the map, and I tried to make all the detail count for DM. There will be a team expansion, only about 7 meg but will have 4/5 maps designed just for teams using these textures. Stay tuned, we got a bootcamp and a little china map pack coming first! Enjoy, thanks for the kind words people, and thanks for file of the week blonde and sir paul, means a lot.
very kool maps man very very kool, am in my mates server running this map pack and its well worth a go beleive me, so different from other maps, i like Q3 also and its good to see sum1 edging away from the mundane map types that keep churning out, well done mate keep up the good work.
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