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Soldier of Fortune 2 Downloads > Maps > Map Packs:
Planet Dragon
Filename: pd1_planet_dragon.zip

Date Added:
Type / Category:
25.91 MB
$a]v[uRa! ])R@G()N
Maps > Map Packs

Average User Rating: 8.6
Number of Votes: 31
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Planet Dragon - File Description  

Here's another great mappack brought to you by Samura Dragon. The mappack is aprox. 27 mb in size but it's worth for checking out. There are six maps in the pack and every map is put together very well. These are the names of the maps:

1. The Temple Of Doom
2. The Ring
3. The Square
4. Valley Of The Shadows
5. The Box Of Death
6. Jumpgate

You'll have teleporters, jump pads, detailed buildings and a great amount of new textures. The result is a nice Quake 3 style of gameplay which is great! But that's what I think. Go try it out and tell the author what you think. Enjoy.

Planet Dragon - Screenshots  
Click to enlarge Click to enlarge

Planet Dragon - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Planet Dragon!

Planet Dragon - Readme  
Readme File:
Readme File:

Title : Planet Dragon

Description : Ok, after a long time making maps I thought most Sof2 players
would like, I have decided to make some maps I would like for a change. I have
got a new set of textures and decided to make some Vok/Ce Pyramid style maps.
I wanted to do a custom skybox and use a lot of custom textures for a long time,
but the huge download size always put me off. Here we have 6 new maps, so its only
working out at maybe 4/5meg per map which to me is acceptable. These maps are full
of temples, jump pads, teleporters etc, harking back to a more cut throat quake 3
style of gameplay. These maps should be a lot faster and more chaotic than your
average Vok player is used to.

The maps are as follows..

1. The Temple Of Doom

2. The Ring

3. The Square

4. Valley Of The Shadows

5. The Box Of Death

6. Jumpgate

..for .map files of these or any other mapping help please email dr@dragonclan.co.uk
I'll do my best.

Big Credits : I have moved the credits up here. A huge amount of the credit for
these maps needs to go elsewhere. The style of the maps ows a ton to CE Darkone,
The Judge and Marko. CE Pyramids, Pharaos Revenge, The Shrine and Vok were all big
inspirations. Darkone and The Judge also deserve a big mention for the textures,
along with iD software. I have borrowed shaders and textures from all these people,
esp the teleporters, Lava etc which would have been impossible without The Judge
and Darkone. Credit to iD also for a borrowed Doom 3 pentagram and for making fps
games what they are today. A lot of the styling/gameplay of Doom and Quake was
ripped off here. I give all credit for these maps to the people mentioned here,
without whom they would never have been built.

A big thanks also to Sof2files for their continued support of the sof2 world,
we appreciate everything you're doing for us people :o)

Also a big shout to Raven for taking the quake 3 engine and making the most playbale
FPs game ever made with it. Nothing has ever played like Sof2, and I've been playing
since the original Wolfenstien 3D. Raven are truely one of the great game developers,
I think the people who make Unreal, Call Of Duty etc should stop taking glorious
screenshots for 5 mins, sit down, and actuaslly try PLAYING one of your fps games,
maybe then they will make up to the real genious at work here.

Release Date : 26/12/05

Version : 1

Filename : pd1_planet_dragon.pk3

Author : $a]v[uRa! ])R@G()N

Email : dr@dragonclan.co.uk


* Construction *

Buildtime : Months, sometimes with month long gaps.
Compile Time : Rediculous
Editor : GTK Radiant 1.4.0
Map Known Bugs : None so far
Gametype Known Bugs : Nope, please email me if u find one.
Secret : None
New Textures? : Lots, including new skybox.
Compile Machine : Athlon 64


* Play Information *

Game : Designed just for Dm (team map expansion is planned), fast and brutal
Supported Modes : Dm and Tdm are suported.
Players : You know my opinion by now, stuff in as many as possible. These
tend to be smaller maps so small groups should still get a decent game without
losing eachother (eg hw2? yaaaawwwwwn with less than 16 players).

* Installation *

(example: C:\Program Files\Soldier of Fortune II - Double Helix\ Base)

Select works from the multiplayer server list.

* Usual Credits *

Id Software for The Q3Ta engine
Raven Team for SOF2:Double Helix Game and the original qvm files
Gtk Radiant Team

*Special Thanks*
www.sof2files.com For the great work they do for the community
The game would not be able to continue in tha fassion it does without them.
ReadMe template created by Black_Ice@sof2files.com

www.sof2lounge.com Special thanks to Luvnugz and all the LounGe regulars for creating a
great set of servers and playing my maps. Check out the site and servers!!!

* Permissions *

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.

* Warning - Must Read and Understand Before Use *

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability clause before using the said file.

Planet Dragon - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 10 | Last comment: 06-07-2006 at 17:37

 #1 - ***** - 01-26-2006 at 08:39
From: (Utrecht)
Joined: August 10th, 2004
Posts: 355
Damn pretty nice ! , keep it up

 #2 - 01-26-2006 at 09:39
From: (Aalten)
Joined: October 14th, 2004
Posts: 704
Will the person who voted a "1" explain why he did so? Thank you.

 #3 - 01-26-2006 at 11:00
From: (Oxford)
Joined: January 14th, 2004
Posts: 548
Will the person who voted a "1" explain why he did so? Thank you.

That's one for the guiness book of stupid questions lol.

The mappack looks sweet m8, I wish more people would make mappacks like this instead of the usuall bs that's not even worth clicking the link. Good job m8 definately adding that to my collection smile.

>|AcE|< Rock

 #4 - 01-27-2006 at 08:10
From: (Zuid Holland, Zoetermeer)
Joined: April 9th, 2004
Posts: 960
Looks very nice indeed! nice details!

 #5 - GOOooD - 01-27-2006 at 20:22
From: (antwerpen)
Joined: October 30th, 2005
Posts: 7
big grin i will download it latter...and its look very nice +10Rock

 #6 - Nice! - 01-29-2006 at 01:47
From: (close to Gouda)
Joined: January 19th, 2006
Posts: 43

Looks great! I love quake III, so the jumping pads and teleports gonna be fun. I'm gonna download this mappacks right now! Cheers Two Thumbs Up!

 #7 - Even better - 01-31-2006 at 05:02
From: (close to Gouda)
Joined: January 19th, 2006
Posts: 43
Hey all,

It's even better than I thought it would be. I like the 3 maps: temple of doom, the ring and valley of the shadows the most. Put the speed up, high damage and also put the mm1 and rpg launcher in the game and have fun big grin
I'm proud to be the first server at Sof2v1.00 to run this great maps from Samurai Dragon.
Play my server at >>Special Maps<< <----RD if you want to play these maps or play at the Dragon Clan (who i think has a server at sof2.v1.02 or sof2 gold) Rock

 #8 - Question - 02-11-2006 at 06:10
Joined: February 11th, 2006
Posts: 1
Very nice maps. Is there a way to make it support all game types other than just DM? Mainly ctf but all would be really nice. I tried but I couldnt open the maps for some reason

 #9 - 02-15-2006 at 01:20
From: (london)
Joined: April 4th, 2005
Posts: 27
yeah, theyre not really designed with ctf in mind so its not added. The problem being spawn points etc, there is no real room to spawn teams anywhere without spawning on open ground, which I don't like. I could have made areas for spawns, but thats more detail in the map, and I tried to make all the detail count for DM. There will be a team expansion, only about 7 meg but will have 4/5 maps designed just for teams using these textures. Stay tuned, we got a bootcamp and a little china map pack coming first! Enjoy, thanks for the kind words people, and thanks for file of the week blonde and sir paul, means a lot.

 #10 - very very kool map pack - 06-07-2006 at 17:37
From: (Birmingham)
Joined: January 14th, 2004
Posts: 17
very kool maps man very very kool, am in my mates server running this map pack and its well worth a go beleive me, so different from other maps, i like Q3 also and its good to see sum1 edging away from the mundane map types that keep churning out, well done mate keep up the good work.

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