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Soldier of Fortune 2 Downloads > Maps > Multiple Gametypes:
The Lost City
Filename: lost.zip

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11.09 MB
Soldeir of fortune 2 ver 1.00 or above
Maps > Multiple Gametypes

Average User Rating: 9.3
Number of Votes: 10
Related Files:
Latest 5 Maps > Multiple Gametypes:
- rk_deathdome (1.0)
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4 Other Files by sL@pNuT$:
- Deck 21 (Final)
- CSDust2 + Botroutes
- CS Dust2 Source
- Lost City

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The Lost City - File Description  

There are 2 version of this map in the pk3. A day and a night version.
Supports dm tdm ctf inf dem elim

The Lost City - Screenshots  
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge

The Lost City - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download The Lost City!

The Lost City - Readme  
Readme File:

The Lost City

Built by sL@pNuT$


This is my first map rebuilt. I hope you like it. I never thought I
would rebuild this but everybody kept telling me how much they liked
the first. I made a rookie mistake in building the first one. Basically,
I had a slow computer and instead of checking for leaks I just boxed the
whole thing in and did -vis -fast. This means the map was pretty much
uncompiled. After building other maps I didn't think this one could be
optimized. I was almost right. After trying every trick I could think of.
It turned out to be a problem of distance and moving palm trees as much
as anything else. This map is a little smaller than the original. But
it is still very nice. There are two versions. The daytime version is
a snipers paradise. It makes you wish the sniper had a X30 scope.

The Lost City


This is lost at night with fire and fog. I thought this would be a nice
map for elimination, infiltration, and demolition. This is also nice for
servers that want to cut down on the sniping in CTF. This one is rock solid. I
would recommend this one for 64 man servers. The daytime version with 64
people might be hard to get out of spawn. Since you can see all the way
across the map. But the choice is yours. I don't know how the daytime
version will run on a 64. So if you get 64 people playing let me know. It's
a night map but the lighting is still easy to see in.

Gametypes (both maps) = dm tdm ctf inf dem elim
max players = 2-64.
Installation= simply unzip directly into your base folder. usually
C:\Program Files\Soldier of Fortune II - Double Helix\base
Features = lighting, design, new textures, new skins.


Intruders = Special thanks to TheGoat for doing the intruders.
I needed a sleek little group of professionals that
looked stock and he did a great job.

S.W.A.T. = I did these. No actual skins. Just a scripting trick
that points to stock characters with different bolt-ons.
As far as I know this is a first.


The skins are in the sp1_players.pk3. You must have this in your base
folder in order for the map to work. I did this because they force
a download and because I'm going to do two other maps with them. One
is the rebuild of Deck21 and the other is The Docks Under Siege.
I'm just tired of the same old skins. Don't worry the client will
automatically download the skins pack first.

If you use bots in the night version know that they can see through fog
and will brain you from across the map. You must name the bots in order
for them to work. The identities are female swat = swat2 male swat = swat1,
swat3,swat4, and swat5. The female intruder is intruder1. The male intruders
are intruder2, intruder3, intruder4, and intruder5. I will have bot routes
for all gametypes by next weekend. You name them in the bots.txt in the botfiles
folder. I'll include a generic one with the routes.

Game Tweaks

If you have an old pc and are experiencing frame loss just turn on vertical sync.
Also everybody who plays this game, from the most modern computer to the oldest,
should adjust your com_hunkmegs. You can adjust it in your sof2mp.cfg or you can
press the (~) tilde key in game. The default setting is 45. For a 64 bit system
you should use 56. That is the default for quake3 engine games except this one of
course. Just enter seta com_hunkmegs 56. You should set this to 1/4 or 1/2 of your
system ram. Although going over 256 probably won't do anything in this game. These
settings are based on just about every tweakguide and gaming site you will find.
Modern games do this automatically. Your game will run better. You don't have to
do this for this map to run but it will help with all maps.

The Lost City - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 6 | Last comment: 08-16-2007 at 09:57

 #1 - 08-06-2007 at 11:26
Joined: November 22nd, 2006
Posts: 98
wow! nice work this looks great

 #2 - 08-06-2007 at 11:35
From: (Limburg)
Joined: March 1st, 2006
Posts: 60
Yeahh indeed it looks great, keep going

 #3 - 08-10-2007 at 18:02
Joined: October 8th, 2004
Posts: 18
Could somebody cross out the old version of this map please. I've noticed it's been getting a couple downloads. Probably by accident. Thanks.

 #4 - 08-12-2007 at 04:44
From: (Gast. North Carolina)
Joined: August 15th, 2004
Posts: 99
I got to go at it in map last night with some old friends, Great job Slap.

 #5 - 08-12-2007 at 05:55
GOODY (Staff)
Joined: April 24th, 2005
Posts: 1000
Could somebody cross out the old version of this map please. I've noticed it's been getting a couple downloads. Probably by accident. Thanks.
done wink

 #6 - 08-16-2007 at 09:57
From: (Monchengladbach (But fm UK))
Joined: July 12th, 2007
Posts: 87
Yep put it on our server the other day, very nice map indeed Rock

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