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Soldier of Fortune 2 Downloads > Maps > Multiple Gametypes:
hr_mall_final.pk3 (Final)
Filename: hr_mall_final.zip

Date Added:
Type / Category:
15.99 MB
SOF2 v 1.03
Maps > Multiple Gametypes

Average User Rating: 5.8
Number of Votes: 10
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hr_mall_final.pk3 (Final) - File Description  

A mall with a few stores and some back hallways. It has a bridge too. It supports DM, TDM, CTF and ELIM. It has custom textures and sounds and also full support for bots.

hr_mall_final.pk3 (Final) - Screenshots  
Click to enlarge

hr_mall_final.pk3 (Final) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download hr_mall_final.pk3!

hr_mall_final.pk3 (Final) - Readme  
Readme File:
Title : =HR= Mall
Description :Map fot DM, TDM, CTF and ELIM
Filename : hr_mall_final.pk3
Author : Fragger
Email : dmfragger@gmail.com
XFire : 00fragger00
This is my latest map. The main idea when making this map was

to make it "crate-less". Have you seen a map without crates?

Well, this one doesn't have a single one. It's a mini-mall

with a few stores in it, a few hallways and a little easter

egg that's easy to find.
Construction Time : about 2 weeks of hard work
Custom Content : Some textures and a couple of sounds
Known Bugs : Black computer models, but they kinda looked

cool like that.
Compile Time : just a few minutes
Game : Soldier of Fortune 2 Gold Multiplayer

Supported Gametypes : DM, TDM, CTF and ELIM

Map Size : Medium

Bot Support : Yes
* Installation *

Extract hr_mall_final.pk3 into your BASE/MP folder
* Credits *
Thanks to SOF2Files for helping keep the game alive.
The Hell's Rejects Clan
Little Richard
Matt Groening
All original content (textures, shaders and sound loops) was

created by me.
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage

to data, or physical damage to hardware, caused by the

appropriate or inappropriate use of this file. It is deemed

that users who run this file, automatically are considered as

having read and understood this liability clause before using

the said file.
In other words, don't blame me if you screw up.

If you ever include this file in any compilation, please

include all the files, including this readme.
"Hey Gordon... Real men don't need crowbars. And say

something, goddammit!"

hr_mall_final.pk3 (Final) - User Comments  
The following comments are owned by the user that posted them. Soldier of Fortune Files is not responsible for their content.

Total comments: 6 | Last comment: 04-15-2008 at 09:47

 #1 - I will.........!!! - 04-13-2008 at 07:15
From: (Ohio)
Joined: June 23rd, 2006
Posts: 105
I will be giving this map a go today, I will post back what I think of it latter. It looks nice from the one picture you gave us but I will hold my final post untill I have looked at it. Pimp!


 #2 - Fragger - 04-13-2008 at 07:38
From: (Ohio)
Joined: June 23rd, 2006
Posts: 105
Fragger: Very Nice job on your map, I like the sounds you have added to this map it Rock It runs very well on the FPS . I just have one ???. Did you mean for the tree and the weapons to show up black shadows or did you forget to add: -rename in in the command line on the finnal compile in the Q3 map to tools program.

Example: With Line Added>
"Cstick out tonguerogram FilesGtkRadiant-1.4q3map2.exe" -rename -meta -game sof2 "Cstick out tonguerogram FilesSoldier of Fortune II - Double Helixbasemapsvv_office.map"

Example: With Out Line Added>
"Cstick out tonguerogram FilesGtkRadiant-1.4q3map2.exe" -meta -game sof2 "Cstick out tonguerogram FilesSoldier of Fortune II - Double Helixbasemapsvv_office.map"

Just asking bro, because I did not see any color in these items in the map thats all. It dont take away from the map or anything like this...I was just wondering if you did it for a reason thats all. 10/10


 #3 - 04-13-2008 at 11:34
From: (L.A., CA)
Joined: April 26th, 1970
Posts: 920
I played the map after compiling and the tree and weapons had a texture. The computers and monitors were black, but I left them that way on purpose.

 #4 - 04-13-2008 at 14:26
From: (L.A., CA)
Joined: April 26th, 1970
Posts: 920
I tried to figure out where to edit what you said. I opened the project preferences and edited something that looked like what you posted, but when I compiled all my map turned flat-shaded. Instead of textures I have solid colors. Maybe you can get me on xfire and try to guide me through the editing thingy.

 #5 - 04-14-2008 at 00:03
From: (Midway, GA)
Joined: February 10th, 2004
Posts: 246
i'm going to jonco's shop for a quick toke! big grin
Nice job Fragger! Rock

 #6 - 04-15-2008 at 09:47
Joined: February 24th, 2008
Posts: 46
Nice map, added to server but not mapcycle yet, FPS is a bit on the low side with 12 players/bots but nice map nonetheless! smile
Good job

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