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  Feature List for Soldier of Fortune 2: Double Helix
This Page has been viewed 23,888 times
Note: These are forward-looking statements. Not guaranteed for the final game release.
Note 2: The Multiplayer Feature list was composed by me, Jos Jongejan (Pro-Filer) of SoFFiles.com, this is is no way an official list but a list based on information from Raven and from several Interviews / Q&A's.

Multiplayer
  • Over 100 unique models / skins.
  • Multiplayer code is designed to be easily modified by the mod community.
  • Free for All, Team Deathmatch Multiplayer modes (more modes e.g. CTF will probably be added, if not, the Mod community will add it big grin)
  • 6 varying multiplayer maps, possibly more (depending upon time and CD space). Maps range from outdoors, to city streets, roof tops / buildings, etc.

Single Player
  • 10 Single-Player Missions Spanning Approximately 60 Levels
  • Random Scenario Generator
  • Quake III: Team Arena Engine Technology Enhanced With:
  • GHOUL2 Rendering Technology
    - Motion Blending
    - Skeletal Animation System With Programmer-Controlled Joints
    - Specular Highlighting
    - Decals
    - Multiple-Skin Support
    - Bolt-On Objects
    - Level of Detail (LOD) Models
    - Per-Pixel Damage Location
    - 36 Damage Zones Per Character Model
  • TORR Terrain System
    - Allows For Riding On Land and Air Vehicles
    - Allows For Larger Maps and Land Areas
  • LICH AI System
    - To Make Enemies Use Vision And Hearing To Detect Player
    - Enemy AI Raises Alarms
    - The Ability To Return From All-Out Action To Stealth Mode
    - Enemies Will Interact With World Objects And Surroundings
    - Enemies Will React Quickly To Player And Changes In Surroundings
    - Enemies Will Work In Tandem
    - Enemies Will Be Interested In Self-Preservation
    - AI Will Have Perpetually-Raising Difficulty Levels
  • ICARUS 2 Scripting Language For Character, Event And Cinematic Scripting
  • Real-World Weaponry:
    - 14 Weapons With Dual Fire Modes
    - 10 Grenades
    - Weapons Carry Authentic Military Designations
    - Location/Region Specific Weaponry
  • Real-World Locations / Environments Including:
    - Colombia
    - Kamchatka
    - Hong Kong
    - Prague
    - Jordan
    - Switzerland
  • Extremely Detailed Characters And Weapons
    - Motion-Captured Animations
    - 2500 - 3000 Polygon Enemies (vs. 400 in original SoF)
    - 1500 Polygon In-View Weapons (vs. 500 in original SoF)
    - Photo-Realistic Textures and Skin Pages
    - More Detailed Textures (Up to 1024 x 1024 vs. 256 x 256 In The Original SoF)
    - Weapons Taken From Jane’s Guide, Complete With Military Designations
  • Parental Lockout Controls To Scale/Eliminate/Customize Game Content
  • Full Assault And Stealth Options For Most Missions
  • Professional Voice Acting With Locale-Specific Voices And Translations
  • 3-D Hardware Acceleration Only (No Software Renderer)
  • Scalable Configurations For Maximizing Computer Hardware
    - Minimum – PII 300 MHZ With 64 MB RAM And VOODOO3 Accelerator
    - Mid-Range – PIII 700 MHZ With 128 MB RAM and GeForce 2 Accelerator
    - High-End – P4 – 1.5GHZ With 256 MB RAM And Next-Generation Accelerator
  • Continuing Adventures Of John Mullins And The Shop
  • Real-World, Cinematic Quality Action Story
  • In-World Weather effects, Including Snow, Rain and Fog
  • Sound And Music System Which Features:
    - Dynamic Music Sets That Change Based On In-Game Situations And Play Style
    - .MP3 File Format
    - Regional/Location-Based Music Plays Like A Movie Soundtrack
    - EAX 3.0 Support (Planned But Not Definite)

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Design by Jos Jongejan aka Pro-Filer & Delta. Use of Soldier of Fortune 2 Files materials is subject to certain Terms & Conditions.
TM & © 2012 Activision. All rights reserved. Soldier of Fortune is a trademark or registered trademark of Activision, Inc. in the U.S. and/or other countries.