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Making your own maps for soldier of fortune 2 double helix
Have you ever wanted to make your own maps for this game but
don't know where to start ?.
Now you can all you need is the mapping program called GTKradiant.
You can download it from www.qeradiant.com.
Once at the site select download selector on the right hand side of the page, On the next page select....windows Soldier of Fortune 2 and finally check for files.
The next page will give you the download link for GTK 1.4.0 the latest stable version of GTK,
Click the download button for a list of mirror sites to download the file
Installing GTK ( Since most people play gold I will base this on sof2 gold and the directory c://programme Files )
Double click the GTK.exe and install to the default locations as
you would any other file. It's simple you wont get stuck. After GTK has installed you'll now have 2nd directory for sof2 Original -- C://Program FilesSoldier of Fortune II - Double Helix-GOLD
Other -- c://programme filessoldier or fortune double helix Extracting files.
Extract the textures supplied with the game by opening the
textures0.pk3 using WinZip. The pk3 file can be found in the c://Program FilesSoldier of Fortune II - Double Helix-GOLDbase folder. Be sure that when you unzip it, You USE FOLDER NAMES and that
WinZip is in CLASSIC MODE. Choosing Actions > Extract. Enter the path to your base directory, My path would be c://programme filessoldier or fortune double helixbase. Now go ahead and check the box to
USE FOLDER NAMES. Click the extract button Extract the shaders that are used by the textures the same as you
did the textures above.
The shaders are located in the therest.pk3. This will create a large
number of folders in your
base folder which is normal. Also you should extract the models located
in the models.pk3 again the same way as you did above. You are now all set to start making some SP/MP maps for sof2 once you have watched the tutorial videos.
Tutorial videos in GTK are confusing the first time you open the program so to learn the basics you'll need to watch these two videos, ROOM101 & ROOM102 do a search on this site for those files download them and watch them. If you don't you'll be confused for a long time and that's not good.
After you've watched those videos your now all set to go and let your
imagination take the stage and make some maps . For some more great tutorials and a more in-depth explanation please visit the sites & forums listed below.
Well ladies / gents I hope that's helped you out.
Thanks for taking the time to read this info, The community hope you
will go on to make some great maps for this legendary game.
PS.... Don't hesitate to ask questions at any of the site's forums above
about things you want to learn because they will be more than willing to help you out.
Thanks for reading........(I.C.E) AcE
Creating your .arena
map "this has to be the same as
long name "whatever you like here"
type "whatever game types you
Copy/paste this into notepad edit to your map name close the file save it as ALL
call it sniper_town.arena (call it what your map is called as this
is an example)
"sniper_town welcome to hell"
type "dm tdm ctf dem inf elim"
you come to pk3'ing your files the paths should
add the game type if your map doesn't support
You can use colour codes in the
Thanks for taking the time to read (I.C.E) AcE
For some more great
tutorials please take the time and visit the websites below. Uk snipersPleaseMYOBModsonlineMap center
custom textures have to be jpeg baseline standard and
16, 32, 64, 128, 256, 512, 768,
1024, or 1024x128 etc etc. png images
will also work. This
tutorial is based on jpeg's.
To make your custom textures work first make a new folder and give it
same name as the map you are working on.
your custom textures in that folder.
3.) Put that folder in
Crogramfilessoldier of fortune double
up GTK and find your textures in the texture list, click on them and they should
5.) When you come
to pk3'ing all your files the paths have to be.... see below
textures/folder the name of your map/your textures
you want to add a shader to your texture to give an effect when shot at or ran
on etc do this.
notepad and copy/paste the below lines into it (simple shader).
2.) Now where in the above
you see "XXXXX" change it so it reads to the path of your custom texture
example see below.
q3map_material solidmetal -------( look at
other shaders for different materials
the file save as ALL FILES and call it (again example)
4.) Now put that
shader in Crogramfilessoldier of fortune double
still in the shaders folder locate the shaderlist.txt open that
with wordpad so
it's easier to read, Now add your shader name to the bottom
Close the file and save the changes. Now close all folders/directories down
start radiant and
load your textures from the drop down list and the shader
you just created will now load
7.) When you come to
pk3'ing all your files the paths have to be see below.
the name of your
NOTE : High resolution textures can kill frame rates per second
ladies/gents i hope that will help you out. Thanks for taking the time to
For some more great tutorials please take
the time and visit the websites below.