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  Making Maps for SoF2
This Page has been viewed 42,165 times
Making your own maps for soldier of fortune 2 double helix

Have you ever wanted to make your own maps for this game but don't know where to start ?.

Now you can all you need is the mapping program called GTKradiant.

You can download it from www.qeradiant.com.

Once at the site select download selector on the right hand side of the page, On the next page select....windows Soldier of Fortune 2 and finally check for files.

The next page will give you the download link for GTK 1.4.0 the latest stable version of GTK, Click the download button for a list of mirror sites to download the file from.

Installing GTK ( Since most people play gold I will base this on sof2 gold and the directory c://programme Files )

Double click the GTK.exe and install to the default locations as you would any other file. It's simple you wont get stuck. After GTK has installed you'll now have 2nd directory for sof2 Original -- C://Program FilesSoldier of Fortune II - Double Helix-GOLD Other -- c://programme filessoldier or fortune double helix Extracting files.

Extract the textures supplied with the game by opening the textures0.pk3 using WinZip. The pk3 file can be found in the c://Program FilesSoldier of Fortune II - Double Helix-GOLDbase folder. Be sure that when you unzip it, You USE FOLDER NAMES and that WinZip is in CLASSIC MODE. Choosing Actions > Extract. Enter the path to your base directory, My path would be c://programme filessoldier or fortune double helixbase. Now go ahead and check the box to USE FOLDER NAMES. Click the extract button Extract the shaders that are used by the textures the same as you did the textures above.

The shaders are located in the therest.pk3. This will create a large number of folders in your base folder which is normal. Also you should extract the models located in the models.pk3 again the same way as you did above. You are now all set to start making some SP/MP maps for sof2 once you have watched the tutorial videos.

Tutorial videos in GTK are confusing the first time you open the program so to learn the basics you'll need to watch these two videos, ROOM101 & ROOM102 do a search on this site for those files download them and watch them. If you don't you'll be confused for a long time and that's not good.

After you've watched those videos your now all set to go and let your imagination take the stage and make some maps smile. For some more great tutorials and a more in-depth explanation please visit the sites & forums listed below. www.modsonline.com www.pleasemyob.com www.uksnipers.co.uk www.map-center.com www.gamingforums.com

Well ladies / gents I hope that's helped you out. Thanks for taking the time to read this info, The community hope you will go on to make some great maps for this legendary game.

PS.... Don't hesitate to ask questions at any of the site's forums above about things you want to learn because they will be more than willing to help you out. Thanks for reading........(I.C.E) AcE


Creating your .arena file.

Overview

{
map "this has to be the same as the .bsp"
long name "whatever you like here"
type "whatever game types you map supports"
}

========================================================
Copy/paste this into notepad edit to your map name close the file save it as ALL FILES and
call it sniper_town.arena (call it what your map is called as this is an example)

{
map "sniper_town"
long name "sniper_town welcome to hell"
type "dm tdm ctf dem inf elim"
}

when you come to pk3'ing your files the paths should read

maps/yourmap.bsp

scripts/yourmap.arena

DON'T add the game type if your map doesn't support it.

NOTE: You can use colour codes in the long name.
========================================================
Thanks for taking the time to read

(I.C.E) AcE

For some more great tutorials please take the time and visit the websites below.

Uk snipers
PleaseMYOB
Modsonline
Map center



Custom textures

All custom textures have to be jpeg baseline standard and dimensions of
16, 32, 64, 128, 256, 512, 768, 1024, or 1024x128 etc etc. png images
will also work. This tutorial is based on jpeg's.

1.) To make your custom textures work first make a new folder and give it the
same name as the map you are working on.

2.) Put your custom textures in that folder.

3.) Put that folder in Cstick out tonguerogramfilessoldier of fortune double helixbasetextures.

4.) Start up GTK and find your textures in the texture list, click on them and they should now load.

5.) When you come to pk3'ing all your files the paths have to be.... see below

maps/your map.bsp

scripts/your map.arena

textures/folder the name of your map/your textures

==================================================================

If you want to add a shader to your texture to give an effect when shot at or ran on etc do this.

1.) Open notepad and copy/paste the below lines into it (simple shader).

textures/XXXXXX/XXXXXXX
{
q3map_material XXXX
{
map $lightmap
}
{
map textures/XXXXXX/XXXXXXX
blendFunc GL_DST_COLOR GL_ZERO
}
}

2.) Now where in the above you see "XXXXX" change it so it reads to the path of your custom texture
for example see below.

textures/sniper_town/logo
{
q3map_material solidmetal -------( look at other shaders for different materials
{
map $lightmap
}
{
map textures/sniper_town/logo
blendFunc GL_DST_COLOR GL_ZERO
}
}

3.) Close the file save as ALL FILES and call it (again example) sniper_town.shader

4.) Now put that shader in Cstick out tonguerogramfilessoldier of fortune double helixbaseshaders.

5.) While still in the shaders folder locate the shaderlist.txt open that with wordpad so
it's easier to read, Now add your shader name to the bottom of the list.

airport
armory
armory_models
average_armor
average_sleeves
bolt_ons
cemetery
chunks
colombia
colombia_models
colors
common
common_models
decals
effects
finca
finca_models
fogs
gfx
gore
hongkong
hongkong_models
hospital
hospital_models
jordan
jordan_models
kamchatka
kamchatka_models
liner
liner_models
menu
metashader
prague
roam
shop
skies
skingore
snow
sprites
suit_long_coat
suit_sleeves
tools
weapons
sniper_town ------------HERE

6.) Close the file and save the changes. Now close all folders/directories down start radiant and
load your textures from the drop down list and the shader you just created will now load aswell.

7.) When you come to pk3'ing all your files the paths have to be see below.

maps/yourmap.bsp

scripts/yourmap.arena

textures/folder the name of your map/yourtextures

shaders/yourmap.shader

That's that, NOTE : High resolution textures can kill frame rates per second ( FPS ).
==================================================================
Well ladies/gents i hope that will help you out. Thanks for taking the time to read

(I.C.E) AcE


For some more great tutorials please take the time and visit the websites below.

Uk snipers
PleaseMYOB
Modsonline
Map center



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